Full day training

Want to understand your customers and design better customer experiences?

Join PeakXD’s CX Discovery & Research: Human-Centred Design course and gain the skills to plan, conduct, and document customer research that aligns with the Australian Government Digital Service Standard and international CX and UX best practices.

This hands-on training will help you uncover real customer needs, build empathy, and create evidence-based solutions.

✅ How to plan and conduct effective customer research, regardless of your budget.
✅ How to uncover customer journeys and pain points to design better experiences.
✅ How to effectively communicate insights and engage challenging stakeholders.
✅ Practical skills and methods that work across industries, aligned with ISO standards.

Delivered by PeakXD - a leading Australian CX and service design consultancy - who will share their knowledge and experience conducting research with a diverse range of organisations across Australia, spanning government, education, technology, finance, and non-profit sectors.

Who should attend:

✅ CX managers and teams
✅ Product managers and teams
✅ Community engagement teams
✅ Business analysis teams
✅ Project managers
✅ Marketing and communications teams
✅ Website and digital teams

 

Hands-on activities include:

Curriculum

Our curriculum is aligned with global ISO 9241 standards on human-centred design, ensuring your CX work is based on best practice. You'll learn human-centred design methods, tools, and frameworks based on our experience working on over 600 CX projects.

  1. What is human-centred design?
  2. Benefits of human-centred design
  3. Inclusive design
  4. Introducing the 'Double diamond' (problem space and solution space)
  1. Kicking off your project
  2. Understanding business objectives
  3. Engaging challenging stakeholders and breaking down silos
  1. Designing research for inclusivity
  2. Low-cost research methods
  3. Traditional CX research methods
  4. Qualitative vs Quantitative and Behavioural vs Opinion-based research methods
  5. How to be a better researcher to gain accurate insights
  1. Synthesising research data: tools and methods
  2. Research artefacts to build empathy: personas, empathy maps, and user stories
  3. Customer journey mapping
  1. Understand how to reframe the problem based on customer research to wrap up the 'Problem space'
  2. Create 'How might we?' statements and prepare for 'Solution space' ideation

🚀 Maximise your learning! This course will explore methods to understand the 'problem space' and opportunities for improving the customer experience, and is a precursor to both our CX Ideation and Service Design course and our UX Design & Testing: Human-Centred Design courses which explore the 'solution space'. Discounted tickets are available when you attend multiple courses.

Attend all 3 days to gain a complete end-to-end UX/CX design skillset.

Requirements

Entry requirements

  • A willingness to collaboratively learn.

You will need

  • Laptop or computer

You do not need

  • Presentation skills
  • Confidence or experience with running group sessions
  • Experience in UX, CX or any related field

Your Training Team

Mentors with 15+ years experience

Our students work at

621

Finished client projects

3,511

Students trained

20

Years of running UX courses

217,984

Post-it notes (and counting)

Discount tickets

General admission $747 AUD

plus GST = $821.70 AUD

1 day course

Members admission $672.30 AUD

plus GST = $739.53 AUD

1 day course (save 10%)

Subsequent days - $677 AUD each

plus GST = $744.70 AUD

🚀 Maximise your learning! This course will explore methods to understand the 'problem space' and opportunities for improving the customer experience, and is a precursor to both our CX Ideation and Service Design course and our UX Design & Testing: Human-Centred Design courses which explore the 'solution space'. Discounted tickets are available when you attend multiple courses.

Attend all 3 days to gain a complete end-to-end UX/CX design skillset.

Registration now open

Live virtual

  • Date: 16 June 2026

  • Time: 9:00am - 4:30pm

  • Delivered virtually via Teams

Frequently Asked Questions

The methods and frameworks are applicable across industries and we tailor examples to suit our participants, to ensure it's valuable for anyone designing user-centred experiences. No matter your industry, you'll walk away with practical, actionable skills to improve experiences in your organisation. If you work in government or education, you migth like to explore our other courses at www.peakxd.com.au/training.

Yes, you can. After you select your tickets, when you are asked to choose a payment type, you can choose 'Pay by invoice' and you will be emailed the invoice and your place at our course will be reserved.

You can then give this to your accounts area or manager to process the payment via EFT.

If your accounts area or manager prefers to pay the manual invoices via corporate credit card we can arrange that but credit card fees will apply as we use a separate secure payment gateway that charges ~1.9%.

Participants from a wide variety of roles and levels of experience have attended and have all given us good course ratings. If you are new to the field of Customer Experience (CX) and research, our trainer will look after you.

To ensure a great and interactive learning experience, our courses require a minimum number of participants. If minimum numbers are not achieved, we will offer you a full refund, a new date, or the option to attend a different version of the same course which we will tailor for attendees.

If you are unable to attend, including for health reasons, please refer to our terms and conditions.

Yes, email us at any time to update registration information or change the name of attendees.