LIVE (Learn, Interact, Virtually Engage)

Interactive, real-time online sessions led by an experienced facilitator. Blending structured learning with collaborative activities, discussions, and hands-on exercises using digital tools like Miro, Optimal workshop, and breakout rooms. Engage in guided problem-solving, brainstorming, and decision-making, benefit from expert insights and peer collaboration. Unlike our Masterclasses, these workshops are highly interactive and designed for engagement, ensuring active participation rather than passive learning.

Courses and dates

Customer Discovery Research
  • Date: 29 April 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

CJM Tan
  • Date: 13 May 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Customer Discovery Personas
  • Date: 27 May 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Card sorting tan
  • Date: 17 June 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Expert Review
  • Date: 1 July 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Co-design tan
  • Date: 22 July 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Testing
  • Date: 29 July 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Moderating testing tan
  • Date: 12 August 2025

  • Time: 1:30 - 3:00pm AEST

  • MS Teams Live Virtual

Tania

Meet Tania... Trainer and Principal

  • 20 years' experience as a user experience practitioner
  • Industry leader and presenter at UX conferences such as UX Australia Design Research
  • Delivered UX training to over 3,000 participants in Asia Pacific
  • Trained whole teams in UX such as ATO, Services Australia, CASA, ANZ, CommBank and several other government agencies and private companies
  • Founded PeakXD in 2003 - a leading Australian UX consultancy
  • Enjoys sharing UX stories from the trenches
  • Highly qualified: M. Bus. (Research) in User Behaviour, Grad. Cert. Human Factors, Grad. Cert in Arts (Marketing) and B.Sc.

Our students work at

621

Finished client projects

3,397

Students trained

20

Years of running UX courses

217,984

Post-it notes (and counting)

Requirements

Entry requirements

  • A willingness to collaboratively learn and participate in interactive workshops via MS Teams

Once you start you need

  • A laptop or desktop computer for the online workshops
  • Internet access
  • A quiet place where you can participate virtually

You do not need

  • Coding or visual design skills
  • Any past experience in UX or design sprints
  • To buy any specialist software

Frequently Asked Questions

For ticket sales over $500 - payment on invoice can be organised. Contact us to request this and we will create a custom invoice that you can give to your accounts area or manager to process the payment via EFT.

If your accounts area or manager prefers to pay the manual invoices via corporate credit card we can arrange that but credit card fees will apply as we use a separate secure payment gateway that charges ~1.9%.

We have had complete beginners as well as advanced UX practitioners complete our course and they all give us good course ratings. While it will help if you have experience or qualifications in either IT, digital, market research, psychology, social research or marketing, it is not essential. 

If you are unable to attend for health reasons, including COVID, please refer to our terms and conditions.